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Karen Cook

Karen Cook headshot

Associate Professor and Chair of Music History; Director of Graduate Studies

Music History

The Hartt School
860.768.4063 F 328 www.karenmcook.wordpress.com
Education

PhD, Musicology; Certificate in Medieval & Renaissance Studies, Duke University

MM, Music Theory Pedagogy; Musicology, Peabody Conservatory

BA, Music Performance; Religion, Gettysburg College


Karen M. Cook specializes in the music, theory, and notation of the fourteenth and fifteenth centuries, and also in medievalism in contemporary music & media, especially video games, which is her secondary main area of research.

She has presented her work at numerous national and international conferences, including the annual meetings of the American Musicological Society and the Society for Music Theory, the annual Medieval-Renaissance music conference, the International Congress on Medieval Studies at Kalamazoo, the 2015 conference on Philippe de Vitry, and the North American Conference on Video Game Music, for which she sits on the planning committee.

She is on the advisory board for the “Ars Antiqua Online: A Digital Edition of Thirteenth-Century Polyphony” and an executive committee member of the Society for the Study of Sound and Music in Games, and she recently became Associate Editor for the Journal of Sound and Music in Games. She also regularly streams with the “Ludomusicology Stream Team” on Thursday nights on Twitch.

In addition, she is a singer and performer of both early and contemporary music, and is routinely on the faculty and staff of Amherst Early Music, the largest presenter of early music workshops in North America.

Recently published and forthcoming works include

Karen M. Cook, William Gibbons, and Fanny Rebillard, eds. Global Histories of Video Game Music Technology. Requested for Music, Science & Technology series, Centro Studi Opera Omnia Luigi Boccherini, Brepols. Forthcoming 2025.

Michael Austin, Karen M. Cook, and Dana Plank, eds. Gender, Sexuality, and Video Game Sound. Under contract with Routledge. Anticipated publication 2025-26.

“Medieval Sonic Environments in Video Games.” In Music and Sonic Environments in Video Games: Listening to and Performing Ludic Soundscapes, edited by Kate Galloway and Elizabeth Hambleton. New York: Routledge, 2024.

“Hearing the Renaissance in Video Games.” In The Oxford Handbook of Video Game Music and Sound, edited by William Gibbons and Mark Grimshaw, 537-555. New York: Oxford University Press, 2024.

“Playing with Fire (and Other Natural Disasters): The Sounds of Climate Change in Sid Meier’s Civilization VI: Gathering Storm.” Music and the Moving Image 16 no. 3 (2023): 43–58.

“8-Bit Affordances: Jun Chikuma’s Soundtrack for Faxanadu (1987).” Music Theory Online 29 no. 3 (2023). https://mtosmt.org/issues/mto.23.29.3/mto.23.29.3.cook.html

“Seeing the Forest for the Trees: Finding (and Losing) Johannes de Bosco.” Acta Musicologica 94, no. 2 (Dec 2022): 136–155.

Music Theory in Late Medieval Avignon: Magister Johannes Pipardi. RMA Monographs 37. New York: Routledge, 2021.

  • HLM 213 • Classical Era through Contemporary Survey
  • HLM 216 • History of Popular Music in the United States
  • HLM 218 • Hey! Listen! Introduction to Video Game Music
  • HLM 316 • Medieval through Early Baroque Survey
  • HLM 470 • Medievalism in Modern Media
  • HLM 615 • ProSeminar in Music History
  • HLM 670 • Medievalism in Modern Media
  • HLM 670 • Introduction to Video Game Music
  • HLM 671 • Musical Notation
  • HLM 671 • Musical Borrowing
  • HLM 671 • Pre-Tonal Theory and Analysis
  • HLM 671 • History of Popular Music in the United States