Game-based learning (GBL) increases engagement and retention in undergraduate Architecture and Biological Science courses through interactive design challenges, virtual labs, and real-world problem-solving. A mixed-methods pilot at the University of Hartford demonstrated significant gains in student engagement, classroom participation, confidence in key concepts, and perceived knowledge retention.
In this session, participants will examine GBL strategies, review sample classroom activities, and discuss challenges and lessons learned. Attendees will leave with practical, scalable approaches for integrating GBL into STEM courses to foster deeper learning.
Friday, April 3 from 12:45 p.m.–2 p.m. (CTEI lower-level library, lunch provided)